Monk Class

Heres all the info for making a monk character. The Monk Is Available In The Character Builder.

Monk “You fight well, but without discipline and focus, you will fall.”


Role: Striker. You typically eschew weapons in favor of unarmed attacks, and you avoid armor in favor of maneuverability and agility. No one can match your speed and poise on the battlefield. Your powers are more than simple attacks; they are complex forms that allow you to strike and move with unmatched grace. Depending on your choice of class features and powers, you might lean toward controller as a secondary role. Power Source: Psionic. Your intense focus, constant training, and exceptional talent combine to allow you to harness the psionic power within yourself. Key Abilities: Dexterity, Strength, Wisdom

Armor Proficiencies: Cloth. Weapon Proficiencies: Club, dagger, quarterstaff, shuriken, sling, spear. Implement: Monk weapons Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will.

Hit Points at 1st Level: 12+ Constitution Score. Hit Points per Level Gained: 5 Healing Surges per Day: 7+ Constitution Modifier.

Trained Skills: From the class skills list below, choose 4 trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), Insight (Wis), Perception (Wis), Stealth (Dex), Thievery (Dex).

Build Options: Centered Breath Monk. Class features: Monastic Tradition, Unarmed Combatant, Unarmored Defense.

From high in forbidding mountains to the alleys of a city’s meanest district, the ascetic warriors known as monks practice their art. By focusing on their minds and bodies, honing both to near perfection, they master a psionic fighting art that allows them to deliver a punch with the force of a giant’s club and to absorb attacks as well as a heavily armored knight. Monks tap into the psionic potential that rests within their bodies and minds, turning that energy further inward to fortify their bodies and sharpen their minds. Perhaps you set out on this path to put a dark past behind you, or maybe your village was victimized one time too many by an evil lord or marauding beasts and you now seek justice. No matter what your motivation, the path of the monk transforms you into a living weapon. The road opens wide before you. With little more than a walking stick and perhaps a satchel of food, you are ready to take on whatever the world can throw at you. Your many years of training taught you to turn your eye inward. Now it is time to look outward and test yourself against the world and its dangers.

CREATING A MONK You can choose any powers you like for your monk, though your choice of Monastic Tradition is likely to influence some of your choices. Dexterity is the most important ability for monks, since all monk attacks rely on it. Depending on your Monastic Tradition, you might favor Wisdom or Strength as your second ability score.

CENTERED BREATH MONK You search for the flow of energy within yourself, the world, and each battle. Calmly anticipating your enemy’s attacks, you move swiftly across the battlefield and excel at projecting your psionic energy outward to control your enemies and foil their plans. Dexterity should be your highest score, Wisdom should be your second, and Strength can be your third, since you will probably want to select a mix of powers that use Wisdom and Strength. Class Feature: Centered Breath Suggested Feat: Focused Expertise Suggested Skills: Acrobatics, Athletics, Insight, Perception Suggested At-Will Powers: dancing cobra, five storms Suggested Encounter Power: drunken monkey Suggested Daily Power: masterful spiral

MONK CLASS FEATURES MONASTIC TRADITION Monks train in a number of traditional techniques, with each monastery focusing on a specific style. Each monk chooses a Monastic Tradition, which provides a Flurry of Blows power and a defensive benefit. Your training and use of psionic magic allow you to strike with incredible speed, represented by the Flurry of Blows class feature. Each Monastic Tradition teaches a different version of Flurry of Blows. Your tradition also helps you focus your body or mind to become more resilient to attacks.

Centered Breath The Centered Breath tradition focuses on honing your mental awareness to better harness psionic magic. This tradition teaches that only by controlling yourself can you control your environment. The tradition’s adherents are typically ascetics, whose monasteries stand in quiet corners of the world, where the monks can train and study without distraction. In some of these monasteries, speech is forbidden except for one hour each day. Centered Flurry of Blows: You gain the centered flurry of blows power

Mental Equilibrium: You gain a +1 bonus to Fortitude. This bonus increases to +2 at 11th level and +3 at 21st level.

UNARMED COMBATANT You can make unarmed attacks with much greater effectiveness than most combatants. When you make an unarmed attack, you can use the monk unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property, a reach of 1, and a +3 proficiency bonus, and it deals 1d8 damage. You must have a hand free to use your monk unarmed strike, even if you’re kicking, kneeing, elbowing, or head-butting a target. The Enchant Magic Item ritual can be used to turn your monk unarmed strike into a magic weapon. For example, through that ritual, you could have a +1 flaming monk unarmed strike.

UNARMORED DEFENSE While you are wearing cloth armor or no armor and aren’t using a shield, you gain a +2 bonus to AC

Full Discipline Many monk powers have the full discipline keyword. A full discipline power gives you two or more actions to choose from, usually an attack technique and a movement technique. Attack techniques usually require a standard action, and movement techniques are options for your move actions. For a monk, a full discipline power represents a fighting style, a unique combination of a move and an attack. You can use only one full discipline power per round. However, if you spend an action point to take an extra action, you can switch to a different full discipline power. You can use the techniques of a full discipline power in whatever order you like, and you can choose to use one of the techniques and not the other during a particular round. The number of times you can use a full discipline power’s techniques during a round is determined by the power’s type—at-will or encounter—and by the actions you have available that round. For example, you can use the techniques of an at-will full discipline power as many times during a round as you like, provided you have enough of the required actions, but you can use the techniques of an encounter full discipline power once during a round.

IMPLEMENTS Monks wield monk weapons as implements, channeling psionic energy through them. When you wield a magic monk weapon as an implement, you can add its enhancement bonus to the attack rolls and the damage rolls of monk powers and monk paragon path powers that have the implement keyword. Without an implement, you can still use these powers. If you score a critical hit with a magic monk weapon when using it as an implement, you use the weapon’s critical hit effect. You don’t use a monk weapon’s proficiency bonus when wielding the weapon as an implement.

Monk Powers Are Listed In The D&D Online Compendium(Must Have A Subscription).

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Monk Class

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