jermonk the monk

monk

Description:

====== Created Using Wizards of the Coast D&D Character Builder ====== jermonk the monk, level 4 Human, Monk Monastic Tradition: Centered Breath Background: Baldur’s Gate (Baldur’s Gate Benefit)

FINAL ABILITY SCORES Str 24, Con 18, Dex 22, Int 24, Wis 18, Cha 18.

STARTING ABILITY SCORES Str 23, Con 18, Dex 19, Int 24, Wis 18, Cha 18.

AC: 23 Fort: 22 Reflex: 21 Will: 18 HP: 45 Surges: 11 Surge Value: 11

TRAINED SKILLS Streetwise +13, Acrobatics +13, Athletics +14, Stealth +13, Thievery +13, Religion +14

UNTRAINED SKILLS Arcana +9, Bluff +6, Diplomacy +6, Dungeoneering +6, Endurance +6, Heal +6, History +9, Insight +6, Intimidate +6, Nature +6, Perception +6

FEATS Human: Armor Proficiency (Leather) Level 1: Quick Draw Level 2: Initiate of the Faith Level 4: Novice Power

POWERS Bonus At-Will Power: Five Storms Monk at-will 1: Crane’s Wings Monk at-will 1: Dancing Cobra Monk encounter 1: Open the Gate of Battle Monk daily 1: Masterful Spiral Monk utility 2: Agile Recovery Monk encounter 3: Dance of Swords (retrained to Healing Strike at Novice Power)

ITEMS Monk Unarmed Strike, Adventurer’s Kit, Camouflaged Clothing, Climber’s Kit, Everburning Torch, Thieves’ Tools, Magic Leather Armor +2, Magic Monk Unarmed Strike +2, Magic Shuriken +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Bio:

jermonk the monk

goldenkingdoms meatheadEus