shoemocker jones

ranger

Description:

====== Created Using Wizards of the Coast D&D Character Builder ====== shoemocker jones, level 4 Human, Ranger Fighting Style: Beast Mastery Beast Companion Type: Bear Background: Dalelands (Dalelands Benefit)

FINAL ABILITY SCORES Str 24, Con 17, Dex 24, Int 18, Wis 16, Cha 24.

STARTING ABILITY SCORES Str 23, Con 16, Dex 24, Int 16, Wis 16, Cha 24.

AC: 21 Fort: 21 Reflex: 21 Will: 20 HP: 49 Surges: 9 Surge Value: 12

TRAINED SKILLS Stealth +14, Nature +10, Heal +10, Acrobatics +14, Athletics +14, Perception +10, Insight +10

UNTRAINED SKILLS Arcana +6, Bluff +9, Diplomacy +9, Dungeoneering +5, Endurance +5, History +6, Intimidate +9, Religion +6, Streetwise +9, Thievery +9

FEATS Human: Linguist Level 1: Quick Draw Level 2: Toughness Level 4: Skill Training (Insight)

POWERS Bonus At-Will Power: Circling Strike Ranger at-will 1: Nimble Strike Ranger at-will 1: Predator Strike Ranger encounter 1: Synchronized Strike Ranger daily 1: Partnered Savaging Ranger utility 2: Yield Ground Ranger encounter 3: Paired Predators

ITEMS Adventurer’s Kit, Leather Armor, Longsword, Longbow, Arrows (90), Potion of Healing (heroic tier) (32) RITUALS Raise Beast Companion ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Bio:

shoemocker jones

goldenkingdoms meatheadEus