Jimi Hendrix

Bard Of Golden Kingdoms

Description:
Level 4 Drow Bard
Jimi Hendrix
+5
20
Strength
+2
15
Constitution
+4
18
Dexterity
+3
17
Intelligence
+2
14
Wisdom
+6
22
Charisma
HIT POINTS
Total
47
Bloodied
23
Surges
9
Value
11
SAVE MODIFIERS
Description.
+6
Initiative
dex=4 1/2lvl=2
SKILLS
+6
Acrobatics
+10
Arcana
+7
Athletics
+9
Bluff
+13
Diplomacy
+5
Dungeoneering
+4
Endurance
+5
Heal
+6
History
+9
Insight
+11
Intimidate
+5
Nature
+9
Perception
+6
Religion
+8
Stealth
+13
Streetwise
+6
Thievery
18
Armor Class
10+1/2 lvl=12 armor/abil=6
17
Fortitude
10+1/2 lvl=12 abil=5
17
Reflex
10+1/2 lvl=12 abil=1 class=1
19
Will
10+1/2 lvl=12 abil=6 class=1
RACE FEATURES
Trance
Rather than sleep, drow enter a meditative state
known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6- hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Lolthtouched
Once per encounter, you can use either the cloud of darkness or darkfire power.
Skill Bonuses
+2 Intimidate, +2 Stealth
Fey Origin
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose
of effects that relate to creature origin.
Darkvision
A monster with darkvision can see in dim light and darkness without penalty.
CLASS FEATURES
Bardic Training
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite (see Chapter 4) and another 1st-level ritual. In addition, you can perform one bard ritual per day of your level or lower without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two bard rituals per day of your level or lower without expending components; at 21st level, you can perform three.
Bardic Virtue(Cunning)
Bards praise many virtues in their stories, telling tales of people whose particular qualities set them above common folk. The valor of dauntless heroes and the cunning of great minds are among these virtues, and a bard can choose to emphasize either quality. Choose one of the following options. The choice you make gives you the benefit described below and also provides bonuses to certain bard powers, as detailed in those powers.
Virtue of Cunning: Once per round, when an enemy attack misses an ally within a number of squares of you equal to 5 + your Intelligence modifier, you can slide that ally 1 square as a free action.
Virtue of Valor: Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit
points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier at 1st level, 3 + your Constitution modifier at 11th level, and 5 + your Constitution modifier at 21st level.
Majestic Word
The arcane power of a bard’s voice can heal allies. You gain the majestic word power.
Multiclass Versatility
You can choose class-specific multiclass feats from more than one class.
Skill Versatility
You gain a +1 bonus to untrained skill checks.
Song of Rest
When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.
Words of Friendship
Bards use magic to honey their words and turn the simplest argument into a compelling oration. You gain the words of friendship power.
Implements
Bards use wands to direct and control their spells.
When you wield a magic wand, you can add its
enhancement bonus to the attack rolls and the damage rolls of bard powers and bard paragon path
powers that have the implement keyword. Without a wand, you can still use these powers. Songblades and some magic musical instruments (see Chapter 3) can be used as implements for bard powers and bard paragon path powers. Bards treasure these magic musical instruments not only for the power they offer, but for the wondrous melodies they
produce in the hands of a skilled musician.
FEATS
Ritual Caster
Prerequisite: Trained in Arcana or Religion Benefit: You can master and perform rituals of your level or lower. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required
to understand how to perform rituals.
Improved Majestic Word
Prerequisite: Bard, majestic word powerBenefit: When you use majestic word, the target of the power gains temporary hit points equal to your Charisma modifier.
Toughness
Benefit: When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).
Weapon Proficiency(Falchion)
Benefit: You gain proficiency in a single weapon of your choice. Special: You can take this feat more than once. Each time you select this feat, choose another weapon.
BACKGROUNDS
Background Name
Description
AT-WILL POWERS
Guiding Strike
Your weapon stroke guides your allies, showing them where to focus their attacks.
At-Will ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and the target takes a –2 penalty to the defense of your choice until the end of your next turn.
Level 21: 2[W] + Charisma modifier damage.
Misdirected Mark
You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.
Level 21: 2d8 + Charisma modifier damage.
ENCOUNTER POWERS
Cloud of Darkness
A cloud of darkness obscures you, but your vision pierces it.
Encounter Minor Action Close burst 1
Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded.
Darkfire
A flickering halo of purple light surrounds the target, making it easier to hit.
Encounter Minor Action Ranged 10
Target: One creature
Attack: Intelligence +2 vs. Reflex, Wisdom +2 vs. Reflex, or Charisma +2 vs. Reflex
Increase to +4 bonus at 11th level and +6 bonus at 21st level.
Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.
Focused Sound
With a resounding shout, you rattle your enemy and expose a vulnerable spot in its defenses.
Encounter + Arcane, Implement, Thunder
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier thunder damage. Until the end of your next turn, any attack against the target can score a critical hit on a roll of 18-20.
Cunning Ferocity
The mark of your weapon on your target’s hide gives strength to your allies’ attacks against the same foe.
Encounter ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +2 bonus to damage rolls against the target until the end of your next turn.
Virtue of Cunning: The bonus to damage rolls equals 1 + your Intelligence modifier.
DAILY POWERS
Satire of Fortune
You mock your foe’s luck, using your verse to make your insults come pairifully true.
Daily. Arcane, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage.
Miss: Half damage.
Effect: The next time an ally misses the target with an attack during this encounter, you roll a d20 and replace the ally’s attack roll with yours.
Song of Defense
You intone a few notes from a battle hymn, and your magic bolsters your allies’ ability to parry attacks.
Daily ✦ Arcane, Zone
Minor Action Close burst 5
Effect: The burst creates a zone of bolstering song that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. While within the zone, any ally gains a +1 power bonus to AC.
Sustain Minor: The zone persists.
ATTACKS
2d4 + 6
+10 vs AC
Melee Basic
EQUIPMENT
Chainmail
Metal rings woven together into a shirt, leggings, and a hood make up a suit of chainmail.
Chainmail grants good protection, but it’s cumbersome, so it reduces your mobility and agility.
Falchion
+3prof 2d4 dmg 7 lb. Heavy blade High crit
MONEY
Platinum
10000
Gold
3916
Silver
0
Copper
0
Bio:

Jimi is a bard and ran a head shop on the Rock pre spellplague

Jimi Hendrix

goldenkingdoms thundhar