Slick Willie

Description:
Level 22 Human Fighter/Ranger
Slick Willie
+10
30
Strength
+2
14
Constitution
+6
22
Dexterity
+2
14
Intelligence
+1
12
Wisdom
+4
18
Charisma
HIT POINTS
Total
170
Bloodied
85
Surges
11
Value
42
SAVE MODIFIERS
Description.
+17
Initiative
+6 Dex +11 Lvl
SKILLS
+22
Acrobatics
+13
Arcana
+26
Athletics
+15
Bluff
+15
Diplomacy
+12
Dungeoneering
+18
Endurance
+17
Heal
+13
History
+12
Insight
+16
Intimidate
+12
Nature
+12
Perception
+13
Religion
+22
Stealth
+22
Streetwise
+22
Thievery
33
Armor Class
10+1/2 lvl=21 Armor/Abil=11 Feat=1
38
Fortitude
10+1/2 lvl=21 Abil=10 Class=2 Enh=1 Race=1 Cloak=3
33
Reflex
10+1/2 lvl=21 Abil=6 Feat=1 Enh=1 Race=1 Cloak=3
30
Will
10+1/2 lvl=21 Abil=4 Enh=1 Race=1 Cloak=3
RACE FEATURES
+2 to one ability of choice
Bonus At-Will Power
Cleave
Bonus Feat
Toughness
Bonus Skill
Heal
Human Defense Bonuses
+1 Fort, +1 Ref, +1 Will
CLASS FEATURES
Combat Challenge
In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Combat Superiority
You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
Fighter Weapon Talent
Choose either one-handed or two-handed weapons.
When using a weapon of your chosen style, you gain a +1 bonus to attack rolls.
Footwork Action (11th Level)
When you spend an action point to take an extra action, you gain a +2 bonus to AC and Reflex until the end of your next turn. If a melee attack misses you while this bonus applies, you can shift 1 square as a free action.
Deadly Soldier (11th Level)
When you wield an off-hand weapon, increase the weapon’s damage die by one size.
Quicker Death (16th Level)
Once per round,when you have combat advantage against a target, you can add your Dexterity modifier to a melee damage roll against that target.
FEATS
Toughness
Benefit: When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).
Weapon Proficiency (Bastard Sword)
Benefit: You gain proficiency in a single weapon of
your choice.
Special: You can take this feat more than once.
Each time you select this feat, choose another weapon.
Two-Weapon Fighting
Prerequisite: Dex 13
Benefit: While holding a melee weapon in each
hand, you gain a +1 bonus to damage rolls with your
main weapon.
Two-Blade Warrior [Multiclass Ranger]
Prerequisites: Str 13, Dex 13
Benefit: You gain training in one skill from the
ranger’s class skill list. You can wield a one-handed weapon in your off hand as though it were an off-hand weapon.
Two-Weapon Defense
Prerequisites: Dex 13, Two-Weapon Fighting
Benefit: While holding a melee weapon in each
hand, you gain a +1 shield bonus to AC and Reflex.
Weapon Focus (Heavy Blades)
Benefit: Choose a specific weapon group, such
as spears or heavy blades. You gain a +1 feat bonus to damage rolls with your chosen weapon group. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.
Special: You can take this feat more than once. Each time you select this feat, choose another weapon group.
Skill Training (Thievery)
Benefit: You gain training in one skill. The skill
need not be on your class skill list.
Special: You can take this feat more than once.
Each time you select this feat, choose a skill in which you are not trained.
Devastating Critical
Benefit: When you score a critical hit, you deal an
extra 1d10 damage.
Weapon Expertise
Benefit: Choose a weapon group. You gain a +1
bonus to attack rolls with any weapon power you use with a weapon from that group. The bonus increases to +2 at 15th level and +3 at 25th level.
Special: You can take this feat more than once.
Each time you select this feat, choose another weapon group.
Martial Mastery
Prerequisites: 21st level, any martial class
Benefit: When you spend an action point to
take an extra action, you also regain the use of a
martial encounter power you have used during this
encounter.
Two-Weapon Opening
Prerequisite: 11th level, Two-Weapon Fighting feat
Benefit: When you are wielding two melee weapons
and score a critical hit with your main weapon,
you can make a melee basic attack with your off-hand weapon against the same target as a free action.
Novice Power [Untamed Outburst]
Prerequisites: Any class-specific multiclass feat,
4th level
Benefit: You can swap one encounter attack power
you know for one encounter attack power of the same level or lower from the class you multiclassed into.
Rending Tempest
Prerequisites: 21st level, Dex 17, fighter or ranger
Benefit: When you hit a target with a melee
attack using two weapons during your turn, your subsequent melee attacks against the target deal 1[W] extra damage on a hit during the same turn.
Heavy Blade Mastery
Prerequisites: Str 21, Dex 17
Benefit: When you make a melee weapon attack
with a heavy blade, you can score a critical hit on a
natural roll of 19 or 20.
Epic Resurgence
Benefit: The first time you score a critical hit
during an encounter, you regain the use of one
encounter attack power of your choice. If you use an attack that targets multiple foes, you gain this feat’s benefit only on the first attack roll you make.
BACKGROUNDS
Mammoth Port
Shao Chang (bonus language) Streetwise (bonus Skill)
AT-WILL POWERS
Cleave
You hit one enemy, then cleave into another.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier.
Increase damage to 2[W] + Strength modifier at 21st level.
Reaping Strike
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy’s defenses.
At-Will ✦ Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Miss: Half Strength modifier damage. If you’re wielding a two-handed weapon, you deal damage equal to your Strength modifier.
Crushing Surge
The feel of your weapon crunching against the enemy puts your heart back in the fight.
At-Will ✦ Invigorating, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
ENCOUNTER POWERS
Untamed Outburst
You lash out with your weapons, surprising your enemy with your wildness.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength + 2 vs. AC (main weapon and off-hand weapon), two attacks
Hit: 2[W] + Strength modifier damage per attack. If both attacks hit, the target is dazed until the end of your next turn.
Dance of Steel
Weaving your weapon in a graceful figure-eight, you lash out with a sudden attack.
Encounter ✦ Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Weapon: If you’re wielding a polearm or a heavy blade, the target is slowed until the end of your next turn
Hampering Flurry
Using both weapons, you attack your opponent’s legs and hinder him with painful wounds.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand
weapon), two attacks
Hit: 1[W] + Strength modifier damage per attack, and the target is slowed until the end of your next turn. If both attacks hit, the second attack deals extra damage equal to your Dexterity modifier.
Shocking Twister
Slipping around your enemy, you deliver a series of exact stabs, leaving the foe reeling from three wounds.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Primary Attack: Strength + 2 vs. AC (main weapon)
Hit: 1[W] + Strength modifier damage. Make a secondary attack against the target.
Secondary Attack: Strength vs. AC (off-hand weapon)
Hit: 1[W] + Strength modifier damage, and you can shift 1 square. Make a tertiary attack against the target.
Tertiary Attack: Strength vs. AC (main or off-hand
weapon)
Hit: 1[W] + Strength modifier damage, you can shift 1 square, and the target is dazed until the end of your next turn.
Unbreakable
You steel yourself against a brutal attack.
Encounter ✦ Martial
Immediate Reaction Personal
Trigger: You are hit by an attack
Effect: Reduce the damage from the attack by 5 + your Constitution modifier.
DAILY POWERS
Relentless Assailant
You get a boost out of pummeling your opponent.
Daily ✦ Healing, Invigorating, Martial, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier damage, and you can spend a healing surge.
Dizzying Blow
You crack your foe upside the head.
Daily ✦ Martial, Reliable,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and the target is immobilized (save ends).
Victorious Surge
You strike true, and your enemy’s howl of pain is like music to your ears, making you forget about your own wounds.
Daily ✦ Healing, Martial, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and you regain hit points as if you had spent a healing surge.
Shocking Skewer
You grab your foe and yank her toward you, driving your waiting blade in the opposite direction.
Daily ✦ Martial, Reliable, Weapon
Standard Action Melee weapon
Requirement: You must be wielding an off-hand weapon and have a hand free.
Target: One creature
Primary Attack: Strength + 5 vs. Fortitude
Hit: You grab the target. Make a secondary attack against it.
Secondary Attack: Strength vs. Reflex
Hit: 3[W] + Strength modifier + Dexterity modifier damage, and the target is dazed (save ends).
Boundless Endurance
You shake off the worst of your wounds.
Daily ✦ Healing, Martial, Stance
Minor Action Personal
Effect: You gain regeneration 2 + your Constitution modifier when you are bloodied.
Defensive Resurgence
You buck up under the pressure and redouble your defensive efforts.
Daily ✦ Healing, Martial
Minor Action Personal
Effect: You can spend a healing surge. Until the start of your next turn, you gain a bonus to AC equal to your Dexterity modifier.
Assault Footwork
With the poise of a seasoned sailor on a storm-tossed deck, you hold your weapons ready to parry, while remaining coiled to dodge.
Daily ✦ Martial, Stance
Minor Action Personal
Effect: Until the stance ends, once during each of your turns when you miss with a melee attack, you can either shift 1 square or gain a +1 power bonus to AC until the end of your next turn.
Iron Warrior
Like a tankard of bad ale, you don’t go down easy.
Daily ✦ Healing, Martial
Minor Action Personal
Effect: You spend a healing surge, regain additional hit points equal to 2d6 + your Constitution modifier, and make a saving throw against one effect that a save can end.
Unyielding
Pain just goads you to greater heights of heroism.
Daily ✦ Healing, Martial
Immediate Reaction Personal
Trigger: You are hit by an attack
Effect: You spend two healing surges and restore your hit points to their maximum value.
Special: If you are a dragonborn, you also gain a +1 power bonus to attack rolls and all defenses until the end of your next turn.
ATTACKS
1d10 + 19
+32/35 vs AC
Melee Basic
1d12+9
+20/23 vs AC
Ranged Basic
EQUIPMENT
+5 Green Metal Bastard Sword
5d12+1d10+31 on crit
+4 Jagged Bastard Sword
This weapon is pitted, scarred, and unadorned, but it deals grievous wounds.Weapon: Axe, Heavy Blade, Light Blade
Enhancement: Attack rolls and damage rolls
Critical: Ongoing 10 damage
Level 22 and 27: Ongoing 20 damage
Property: This weapon scores critical hits on a 19 or 20.
+3 Leather of Resistance
Special wards in this armor provide extra resistance Armor: Any
Enhancement: AC
Property: Resist 5 to a damage type chosen from the following list at the time the armor is created: acid, cold, fire, force, lightning, necrotic, poison, psychic, thunder. Level 12 or 17: Resist 10.
Level 22 or 27: Resist 15.
Quickhit Bracers
Favored by rangers and other two-weapon warriors, these arm guards grant the speed to strike harder and more quickly.Item Slot: Arms
Property: When using a power, if you hit one creature with both your main weapon and your off-hand weapon, deal an extra 1d6 damage to that creature.
Level 15: 2d6 damage.
Level 25: 3d6 damage.
Power (Daily): Minor Action. Use this power when you hit with both your main weapon and your off-hand weapon using one power. Make a melee basic attack with your off-hand weapon.
Phantom Chaussures
With your lower legs bound in gossamer silk, you become ephemeral, and sometimes invisible.Property: if you move at least 3 squares on your turn, gain concealment until the end of your next turn.
Power (Daily ✦ Illusion): Free Action. Use this power when you have moved at least 6 squares on your turn. You become invisible until the end of your next turn.
Gauntlets of Blinding Strikes
These sleek gauntlets speed your strikes for a limited time.Power (Daily): Standard Action. Make two melee basic attacks, each with a –2 penalty to the attack roll.
Skull Mask
This rough iron visor is shaped in the likeness of a skull whose grim countenance saps your enemies’ courage.Item Slot: Head
Property: Enemies who can see you take a –2 penalty to saving throws against fear effects.
Property: Gain resist 5 necrotic, and a +1 item bonus to Intimidate checks.
Level 15: Resist 10 necrotic, +2 item bonus.
Level 25: Resist 15 necrotic, +3 item bonus.
+3 Cloak of Resistance
This crimson-hemmed cloak can be activated to provide minor resistance to all attacks.Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Power (Daily): Minor Action. Gain resist 5 to all damage until the start of your next turn.
Level 12 or 17: Resist 10 to all damage.
Level 22 or 27: Resist 15 to all damage.
War Ring
This steel band, emblazoned with a stylized sword, makes your attacks even more lethal.Property: When you score a critical hit, deal 1 extra die of
critical hit damage, based on the weapon or implement you wield. If your weapon or implement deals no extra damage when you score a critical hit, deal an extra 1d6 damage when you score a critical hit.
Power (Daily): Free Action. Use this power when you score a critical hit with a weapon or implement. Add 2 extra dice of critical hit damage based on the weapon or implement. If your weapon or implement deals no extra damage when you score a critical hit, deal an extra 2d6 damage when you score a critical hit.
If you’ve reached at least one milestone today, instead of rolling the extra dice of critical hit damage, deal extra damage equal to the maximum value of those dice.
Ring of Protection
This simple ring of white gold is engraved with a tiny shield.
Property: Gain a +1 item bonus to saving throws.
Power (Daily): Immediate Interrupt. You can use this power when you are hit by an attack. Gain a +2 power bonus to a single defense score against the attack. If you’ve reached at least one milestone today, this bonus lasts until the start of your next turn instead.
Cincture of Vivacity
Wearing this heavy damask wrap, you can exceed your body’s normal recuperative ability.
Property: When you spend a healing surge and regain hit points above your maximum hit points, you can keep the extra hit points as temporary hit points until the end of the encounter.
MONEY
Platinum
3851
Gold
173,522
Silver
0
Copper
0
Bio:

I did not have sexual relations with that woman, Miss Lewinsky.

Slick Willie

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